Skip to main content
// Feral Games Studio · Workshop

Made in America

An indie game studio building Flayl — a brutal, weighty extraction MMO game forged in C++, Blueprints, sweat, and an unreasonable number of late nights. We’re small, we’re loud, and we ship.

Founded 2021 Phase Pre-Alpha Based Indiana, USA Engine UE 5.7
// Studio

A workshop, not a factory

Two decades plus of collective experience — with past and present resumes spanning Fortnite, Hogwarts Legacy, and some of the most beloved game mods out there — channeled into a single, stubbornly independent studio.

01

Built by veterans, run like a garage

FGS was founded in 2021 by a tight crew that had collectively shipped, modded, or principal-designed across the spectrum — AAA blockbusters, breakout indie hits, and beloved mod scenes. We wanted to keep that craft and lose the corporate scaffolding. So we did.

02

Stories you tell in voice chat

We’re not just making games — we’re crafting the kind of fun you tell stories about. The clutch revive. The cursed loot decision. The friend you bonded a wolf with at 3am. Every system in Flayl is built to manufacture those moments.

03

Level field, sharp teeth

We’re dedicated to keeping the playing field level, the game incredibly fun, and giving you memorable experiences for years to come — making every session worth your valuable time. Server authority. Real anti-cheat. Zero pay-to-win. Period.

04

Made in America

Every line of gameplay code, every animation, every bullet trajectory — built right here in the United States by a small, sleeves-rolled-up team. No outsourced design, no algorithmic feature factory. Just us, a whiteboard, and an absurd amount of coffee.

// Crew Manifest

Meet the Team

The soul of Flayl. We wear too many hats — that’s the indie life. Reach out anytime; we read everything.

Dalton "K9" Hizer

Dalton “K9” Hizer

Lead Art Director · Founder & CEO

Studio head & Art Director. Full-time professional full-pipeline 3D artist. Level 99 ZBrush wizard. Character design, props, environmental art. Dad, dog dad, and workout junkie.

Jerry "Gladman"

Jerry “Gladman” Núñez

Principal Gameplay Director · Founder & COO

A wearer of many hats. Gameplay system designer, C++ & Blueprints, sound designer, Wwise implementation, UI, gameplay abilities, project management, web design, graphic design, foliage, level design, branding, lighting, event systems, and more.

Richard Browning

Richard Browning

Voice Actor · Edward (Default Male VO)

The iconic voice of our main character Edward and the default male voice pack — Edward in game. Character and commercial voice specialist whose pipes give Flayl’s protagonist his grit.

Yan "Lt Bhopper"

Yan “Lt Bhopper”

Community Manager · Marketing & Business

Started with us as an intern and worked his way up — now our Community Manager.

// Want Ad

We’re Hiring

Flayl is bigger than us. We’re building out the crew — if any of these slots sound like the chair you’re meant to be sitting in, we want to hear from you.

Open positions · small studio, real ownership, real shipping. Reach out via Discord or email and tell us what you build.
Open

Senior Programmer

Deep C++ & UE 5 experience. You’ve shipped systems that survived contact with players. This could be you!

Apply →
Open

Senior Network Engineer

Iris replication, multiserver, server-authority. You eat lockstep and rollback for breakfast. This could be you!

Apply →
Open

Lead Animator / Rigging

Own the animation pipeline. Procedural rigs, weight-painted shoulders, gunplay that feels like it has bones. This could be you!

Apply →
Open

Lead Character Artist

Drive the look of every limb, scar, and silhouette in Flayl. Stylised realism, hard-surface armour, organic creatures. This could be you!

Apply →
Open

Animator / Rigging

Bring creatures, NPCs, and player rigs to life. Flayl’s combat is weighty — help us make every swing land. This could be you!

Apply →
Open

Concept Artist

Visualise the world — archetypes, factions, weapons, environments. Strong silhouette work and a love of grit. This could be you!

Apply →
Open

Programmer

Solid C++/Blueprints. You’ll touch combat, AI, gameplay abilities, the whole stack. This could be you!

Apply →
Open

Networking Programmer

Help wire up Iris, multiserver handoff, and the anti-cheat surface. This could be you!

Apply →
Open

VFX Artist

Niagara & shader-driven effects. Weighty hits, wet impacts, eldritch lighting moments. This could be you!

Apply →
Open

UI Artist

Diegetic, readable, distinctly Flayl. Help us craft HUD, inventory, and menu work that feels like the world. This could be you!

Apply →
Open

Sound Designer

Wwise-fluent. Layered weapon work, creature vocals, ambient soundscapes that breathe. This could be you!

Apply →

Prefer email? Send a portfolio + a short note to gladman@flayl.com — or swing by the FGS Discord and ping a founder directly.

Development Progress

Concept Pre-Alpha Alpha Early Access Launch

Pre-Alpha — Active Development - Core Gameplay Systems

Want In?

Whether you’re here to play, hire on, or just lurk — you’re welcome at the workshop.

↑ Top
Sign up for our newsletter — get free in-game cosmetics and first dibs on early testing phases!
Wishlist Flayl on Steam! Be the first to know when we launch — it’s free and helps us immensely.